Created By James Milligan
Anara is hosted at Mecha.com
This comic is rated NC-17. You have been warned.
 
Anara: Fati Caminus is a collaborative effort. Many people bring it to you.

James Milligan: The writer and creator of Anara, Jim has spent a very long time working on this project, from its very first incarnation as an overly complex fantasy RPG system, through a series of creative writing projects, back into the world of Roleplaying, and finally onto the Web as a comic. It is his intention to see the story of Anara through to the end as its writer and primary creative influence, while also using the influences provided by his artists to finish the Open Game/Fuzion License RPG Project based on the Anara comic. Jim is the Creative Producer and Head Loon at Atomic Rocket Games, and is currently negotiating contracts and licenses with various mainstream RPG companies.

Christopher Rubenstahl: One of the two primary artists for Anara. Chris says of himself:

Chris Rubenstahl was born too smartass for his own good. After alienating classmates with well-reasoned debates beginning with "Ask me, I know more than God", he moved on to alienating teachers, drawing in class because he was utterly bored with his schoolwork. He was introduced to roleplaying games at a young age, when an uncle in the Army returned from Germany with the old D&D module, "The Keep on the Borderlands". Not owning the actual D&D set itself, he made up his own rules (which he kept using for a while, even after finally purchasing "Basic" Dungeons and Dragons). He has continued his love of both gaming and art, combining them by producing illustrations for small RPG companies. He is also currently the Art Director for Mystic Station Designs, a company producing both generic roleplaying supplements and support for Chivalry and Sorcery. He has done art for Mystic Station Designs, Atomic Rocket Games, Golgotha Press, and Stormforge Designs. He currently resides in the armpit of the United States: Southern Maryland, working as a taxi dispatcher. He hopes to bribe one of the guards and make good his escape.

Brian Cooke: One of the two primary artists for Anara. Brian will provide his own biography when he gets the chance.

Stuart Palin: The primary creative consultant for the Anara RPG project. Stuart, also, will provide his own biography.

Damon Lawrence: Damon's work served as the initial inspiration for me (Jim) to actually gather a series of people together and try to make this project work. Without his inspiration, this comic would not have gotten as far as it did. Bio when he can get it to me.